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Thanks Card Castle Studio! We already have some plans for future optimizations. The ground texture is one of it :)

We put the control (the player not the camera) in the FixedUpdate to have a bit of jitter because of the color. But we also thought about putting it in the LateUpdate. Thanks for your feedback! :)

Great Game overall, well executed concept and puzzles. I did notice some performance issues when their was a huge amount of paint on the ground along with jitters in the camera. To fix these in the future you might want to put a maximum paint sprite count and place the camera's transform in the Late Update.